- 2010 Stats: Offense – Position
- 2010 Stats: Offense – Type
- 2010 Stats: Offense – Total
- 2010 Stats: Defense – Position
- 2010 Stats: Defense – Type
- 2010 Stats: Defense – Total
- Training Room
- Open Thread
2010 Stats: Offense – Position – Oline
2009 * 2010 * 2011
#61 – Jamey Richard
#63 – Jeff Saturday
#66 – Kyle DeVan
#71 – Ryan Diem
#72 – Jeff Linkenbach
#74 – Charlie Johnson
#78 – Mike Pollak
* S = Superior Block; This block is a subjective stat, but it is counted when a linemen dominates his targeted defender directly off the snap. In these cases the linemen usually gets his feet set in about one step and does not allow much penetration into the backfield at all. A lineman may also get rated as a “Superior” block in instances where the lineman drives his mark off the Line of Scrimmage, pancakes the defender, or engages multiple defenders simultaneously without an assist and manages to prevent them from causing major damage.
* G = Good Block; This block is a catch-all definition for successful blocks by a single lineman without a prolonged assist that does not negatively impact the play beyond its design. To expand upon this point, a lineman may receive a good block on a running play even if the RB is stuffed due to a blitz through a gap opened for the RB initially. In cases where the play design itself is to blame, linemen can receive good ratings on their blocks so long as they hold their assignments well.
* A = Assisted Block; Assisted Blocks are blocks where two linemen double team a single target or in some instances where 3 linemen engage 2 defenders. There is no differentiation for the quality of an assisted block beyond its success or failure. So long as the block is successful, both linemen receive an assisted rating for that block.
* F = Failed Block; Failed Blocks can best be described as a physical failure, to help differentiate from a “Missed” block. Failed Blocks are blocks where the lineman is unable to prevent his targeted defender from impacting the play in a negative way, or is unable to sustain his block, allowing the defender an advantageous position. An example of this type of block would be a DT splitting a double team and getting into the backfield, a DE bull rushing an OT back into the QB, or an edge rusher bouncing inside the Tackle.
* M = Missed Block; As just mentioned, a Missed Block is different from a Failed Block mostly in the sense that it appears more as a mental lapse in picking up a blitzer. Missed Blocks are slightly subjective in that given the zone blocking scheme of the offensive line, some blitzes that are missed may not be in a lineman’s “zone,” but if the lineman is not engaged, and the other lineman who would normally pick up that blitzer is engaged, then a “Missed Block” can still be awarded to the unengaged lineman. Another instance of a missed block is when a lineman is to slow off the snap and allows the defender around them without much of a block applied.
* T = Turned Block; Turns are mostly resigned for Offensive Tackles. They refer to instances where an edge rusher gains an advantageous position on the OT, forcing that Tackle to literally turn in an attempt to catch up with the rusher. This block is also subjective as oftentimes a Tackle will be beat initially, but regain position and force the defender around the pocket. In those instances, the quality of the block becomes dependent upon the quality of the pocket the Quarterback is forced to step up into. If the QB is not negatively impacted by stepping up, then a good block is given. If the QB remains under duress as a result of stepping into the pocket, a turn is given.
* TG(%) is the Total Good Percentage for a given lineman. Mathematically speaking it is the total number of good/successful blocks (Superior, Good, Assists) divided by the total number of snaps.
* TB(%) is the Total Bad Percentage for a given lineman. Mathematically speaking it is the total number of bad/unsuccessful blocks (Failed, Missed, Turned) divided by the total number of snaps.
Videos for examples of each of these blocks will be added to demonstrate the type of play necessary to ear a specific type of block. They are currently unavailable (as I’ve not gotten to them yet), but they will be one of the first things added.